Platform: XBox One 
Genre: Action Adventure, Music & Party, Action, First Person Shooting
Language: English

Alien: Isolation (Nostromo Edition):

Are the rumors true? Could this be the Alien game we were promised? The Alien game we deserve!? We'll just have to wait and see, but things are starting to sound preeetty good...

According to gameplay reports Alien: Isolation is largely focused on stealth mechanics, and unlike most video game adaptations of the Alien franchise Alien: Isolation features few Aliens throughout its duration requiring the player to go unnoticed in order to survive being hunted. That doesn't mean there is no shooting, you will encounter humans and androids to get your FPS fill but it should not consume the gameplay. In fact, increasing your light or sound makes it all the easier to be found. 

All that said the most exciting aspect of the game is the Alien and it's AI, and how it will track down our protagonist. Both you and the Alien will have ways to thwart each other through the non-linear level (reportedly featuring multiple exit and entry points) but the developer's goal is to make you feel like the AI is tracking you, learning from you, and toying with you. If that isn't unnerving enough, you will be unable to track the Alien's specific location and have no information at all if the Alien is not moving. 

Adding to the immersion, the game will feature no on-screen HUD forcing you t


o inhibit your attention while using your inventory items to gather information. The developers even go so far as to introduce a depth-of-field effect making it impossible to see the Alien's location and what is in front of you at the same time. Alien: Isolation also features a crafting system allowing the player to create weapons and tools to defend themselves. The items used for crafting appear in randomized locations throughout the levels, forcing players to explore in order to find them on each playthrough instead of memorizing their locations.

Nostromo Edition includes the bonus content "Crew Expendable". Players can choose to play as one of three surviving crewmembers (Ellen Ripley, Dallas or Parker).

Disney Fantasia: Music Evolved:

Bring-out Your Inner Musical Creativity:
From the creators of Rock band comes Fantasia: Music Evolved, a breakthrough motion-controlled music rhythm game inspired by Disney’s classic animated film, Fantasia. In the game, players are chosen by the legendary sorcerer Yen Sid to embark to the magical realm of Fantasia, in order to perfect their musical and magical talent as his new apprentice.  Explore worlds packed with hidden musical interactions in an immersive motion-controlled journey through worlds of music and magic!

Magic in Motion:
In Fantasia: Music Evolved, players take control on their own gestures as they perform classical music from the movie and hit songs from more than 25 artists with multiple remixes in each song. Engage into the rhythm as it transforms, remix music using magical manipulators in real-time and discover magnificent environments with a motion controlled “muse”, a 3D cursor that let players reach into the world and interact with the landscapes.

Control the beat, create the music, and transform your world!

 Evolve:

Evolve's combat and cooperative play immediately evokes thoughts of Turtle Rock's Left4Dead but the asymmetrical multiplayer along with the atmosphere the game evokes seperates the two titles. When your opponent is an unpredictable player, and on some serious steroids, you are forced to cooperate and rely on your teammates in a meaningful way, something many games try to achieve.

The different hunters (Medic, Assault, Trapper, Support) are not dissimilar to your average class system, but each role has their own unique abilities, playstyle, and 'flavour'. When playing each role we always felt useful and part of a team.  The Assault class fits pretty well into the standard FPS mold but what we really got excited about was the Support and Medic who could both do decent damage and make clutch plays in the form of slows/CC. The Trapper took the longest to get used to playing, the role is definitely the backbone of the group - setting up Sound Spikes that alert the group to the monster-player's location and essentially leading the group and forcing the monster player to fight.

We were able to play as Goliath, the epitome of big and bad, a King Kong/Godzilla-esque monstrosity. The monster gameplay is what we were all looking forward to and it did not disappoint in the slightest. Goliath is controlled in third person and his attacks, although taking some time to get used to, were intuitive and fluid. The best strategy seemed to be lurking in the shadows, slowing killing and eating the sorrounding wildlife, which provides you with new abilities and upgrades. Don't be misled though, the game is not a pretty version of hide and seek; skirmishes can, and almost definitely will, arise causing the player to make the crucial decision between the primal "fight or flight".