ISBN13: 9780596804176
Condition: New
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Product Description

Great things don??t happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming.

This book includes more than 80 games to help you break down barriers?? communicate better?? and generate new ideas?? insights?? and strategies. The authors have identified tools and techniques from some of the world??s most innovative professionals?? whose teams collaborate and make great things happen. This book is the result: a unique collection"s that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming.



Amazon.com Review

The authors of Gamestorming have a different perspective. They contend that an embrace and understanding of game mechanics can yield benefits in many work environments particularly those where old hierarchical models are no longer applicable like the creatively driven knowledge work of todays cutting edge industries.

Here is one of the 83 games featured in Gamestorming:

The ELEVATOR PITCH Game

OBJECTIVE OF PLAY: What has been a time-proven exercise in product development applies equally well in developing any new idea: writing the elevator pitch. When developing and communicating a vision for something whether its a new service a company-wide initiative or just a good idea that merits spreading a group will benefit from going through the exercise of writing their elevator pitch.

Often this is the hardest thing to do in developing a new idea. An elevator pitch must be short enough to deliver in a fictional elevator ride but also contain a compelling description of the problem you??re solving?? who you??ll solve it for?? and one key benefit that distinguishes it from other ideas.

NUMBER OF PLAYERS: Can be done individually?? or with a small working group

DURATION OF PLAY: Save at least 90 minutes for the entire exercise?? and consider a short break after the initial idea generation is complete before prioritizing and shaping the pitch itself. S"rking groups will have an easier time coming to a final pitch; in some cases it may be necessary to assign one person with follow-up accountability for the final wording after the large decisions have been made in the exercise.

HOW TO PLAY: Going through the exercise involves both a generating and a formative phase. To set up the generating phase?? write these headers in sequence on flip charts:

These will become the elements of the elevator pitch. They are in a sequence that adheres to the following formula.

To finish the setup explain the elements and their connection to each other:

The Generating Phase
Once the elements are understood?? participants brainstorm ideas on sticky notes that fit under each header. At first?? they should generate freely?? without discussion or analysis?? any ideas that fit into any of the categories. Using the Post-Up technique?? participants put their notes onto the flip charts and share their ideas.