The technical details for the console are as follows:
- Main processor: Sharp Corporation LR35902 (based on the popular Zilog Z80, 8-bit)
- Processor speed: 4.194 or 8.388 MHz (two processor modes)
- Resolution: 160 x 144 pixels (same as the original Game Boy)
- Palette colors available: 32,768 (15-bit)
- Colors on screen: Supports 10, 32 or 56
- Maximum sprites: 40 total, 10 per line, 4 colors per sprite (one of which being transparent)
- Sprite size: 8x8 or 8x16
- Tiles on screen: 512 (360~399 visible, the rest are drawn off screen as a scrolling buffer)
- Audio: 2 square wave channels, 1 wave channel, 1 noise channel, mono speaker, stereo headphone jack
- ROM: 8 MB maximum
- RAM: 32 kB
- VRAM: 16 kB
- Cartridge RAM: 128 kB
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Power:
- internal: 2 AA battery, 30+ hours of gameplay
- external: 3V DC 0.6W (2.35mm x 0.75mm)
- indicator: Red LED
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Input:
- 8-way D-pad
- 4 buttons (A, B, Start, Select)
- Volume potentiometer
- Power switch
- Serial I/O ("Link cable"): 512 kbit/s with up to 4 connections in serial
- Infra-red I/O: Less than 2 m distance at 45°
- Cartridge I/O
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Dimensions:
- Metric: 75 mm x 27 mm x 133 mm
- Imperial: 2.95 in x 1.06 in x 5.24 in