Korea Traditional Game Yut-Nori

< Description >
Product name : Korea Traditional Game Yut-Nori
Materials : Birch Wood
Condition : 100% brand new with package
Size : 15cm * 1.3cm
* How to Play *
1. Who goes first
The oldest participant holds a light and dark piece in each hand Each player picks a hand.
The one who picks the dard piece plays for the Warm team, and they go first.
The one who picks the light piece plays for the Cold team, and they go second.
2. Taking A Turn
A player can enter a new piece, or move one already on the board.
The player throws the sticks, then counts the flat sides.
This determines the exact number of spaces they can move one piece.
a) A piece starts on the space with the arrow, next to the circled dot.
b) There are five possible moves, each named for an animal:
1 flat : Do (doe, a pig) move 1 space.
2 flats : Gae (kye, a dog) move 2 spaces.
3 flats : Geol (kol, a sheep) move 3 spaces.
4 flats : Yut (yuht, an ox) move 4 spaces.
no flats : Mo (moe, a horse) move 5 spaces.
c) If you get a Yut of a Mo, take another turn!
d ) If a move ends on an opponent's piece, the opponent's piece is Pounced. The Pounced piece is taken off the board and it has to start all over!
e) If a move ends on your own piece, then they are Stacked, and they move together after that.
If you Pounce some pieces and they are Stacked, they must all start over separately.
f) If the move ends on an intersection, it can take a Shortcut on a later turn.
( If the route to Home is not shorter, it is not a legal Shortcut. The Shortcuts are marked with white arrows.
3. How to win
The first player to move all four Mals past Home is the winner.
* Optional Rules *
- The Wait and See Rule
If you get a Yut or Mo, you can play the regular turn and the extra turns in any order.
Example : Jerry throws Yut (4). He doesn't move his mal.
He throws again, and this time he get Gae (2). He can move one piece 2, and then another piece 4.
Or, he can move one piece 4 and another piece 2.
Or, he can move one piece 2 and then 4, or 4 and then 2.
- The Back Road Rule
If a piece lands on the intersection just before Home, it can move from there to the middle, and then towards Home.
- The Secret Marked Piece Rule
One of the four Mals has a mark on the underside. If the Secret Marked Piece is Pounced, it stays on the board, and the other piece has to start over instead.
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